R&D - Plans/Maquettes for 'VI'BES'

'VI'BES’

I really don’t feel good vibrations any more - lately there is a constant '''hum that follows me around. A type of tenacious white noise, that is a constant murmur - sounds coming either from mechanical devices (HVAC, traffic, the laptop which I’m writing this on, the vibrating cell phones, etc.) or the ever present informatioin from various media sources. These hums, noises and vibrations occupy the physical & (the head) space - there isn’t a space where I’m in presence of or responding to these vibrations.

The hums have been that of a distant cheer in the background, followed by disgust, followed by falling debris, followed by rattling, followed by cries and then the distant sound of waves: it is indeed a swallowing moment.

I feel all these noises/vibrations are uncomfortable and just as jarring as the song ‘Good Vibrations’ by Marky Mark and the Funky Bunch.

‘VI’BES’  - The installation project in the interior space of Comfort Station will involve a guttural response that is induced by site, space and vibrations. Using three vital mechanisms:

Rotational Hum:

I will create several circular concrete motorized sculptural pieces that will be spinning multicolored zip ties (see image # 6 in proposal visual). These pieces will be hung on the walls throughout the space. Each disc will be controlled by arduino and sensors - speed and rotation will be activated by the viewers approach.  

Vibrations:

“If these walls could speak…” seems to be the general poetic sentiment I often hear when when discussing site or history of a place- I rather focus on ”If these walls could shake.”

I will set up mini vibrating motors attached to the walls & floors that will create a very subtle vibration much like that of a cell phone. Literally shaking the walls of the space. The viewer when touching the walls or floor will be able to feel these little tremors, in certain location.

Inhalation:

I will create a sculptural piece that is covered in plastic sheet and connected to a vacuum . The air within the plastic will be constantly sucked causing the plastic to tightly wrap around the sculptural element, creating a tension between the skin and the armature. (See video).